Injustice 2 Cinematics

Working at Frame Machine Studios, I was part of the cinematics team that developed Previs, Layout, and Final Animation for the upcoming Injustice 2 game. Using Motionbuilder and Maya 2016:
- Previs from storyboards and scripts for timing and effects using Motionbuilder
- Motion capture layout using storymode in Mobu, including audio and facial video references
- Motion Capture Editing, Blending, and Finalization
- Key frame animation of props, vehicles, cameras, and dynamic objects in Mobu and Maya
- Character swapping and motion transfers on updated assets