Projects

Working at Frame Machine Studios, I was part of the cinematics team that developed Previs, Layout, and Final Animation for the upcoming Injustice 2 game.  Using Motionbuilder and Maya 2016: Previs from storyboards and scripts for timing and effects using Motionbuilder Motion capture layout using storymode in Mobu, including audio and facial video references Motion […]

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Working with the talented artists at Brewster Parsons, I was contracted to implement some 3D objects into live action plates using Maya 2016 and VRay. 3D modeling modifications of the dogs curling broom, including UV Layout and texturing Rigging and Animation of the curling broom using tracking points, and plate perspective Animation tracking of cell […]

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Working with Prologue Studios once again to create some VFX on a tight deadline from live action plates.  Using Maya 2015, I was tasked with several shots including: The scene animation of the opening shot in space, including camera, spaceship, and asteroids. The character creation and animation of Samantha approaching the bar, as well as […]

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Animation work through Prologue Studios.  Created layout for the Oryx shots, including key frame animation and camera editing.  Worked with motion capture on the shots with Eris, clean-up, and motion editing, prop animation of the shard as well as animation editing of the rocks crumbling from the FX department.  Also got to help out the cloth […]

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Animation work for Telltale Games via Hydrogen Whiskey Studios.  Creating keyframe animations, taking rough blocking and layouts to final animation for in-game actions.  Currently working on Episode 6      

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Worked with Los Angeles based video collective TEAN, to create animated sequences for the little girl’s ipad and composited them to the shots.  Animation and Compositing done using After Effects, 3D Crystal created using Maya.   FULL VIDEO SHOTS

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Show Development and 3 Seasons as a Background and Prop Designer with all 78 shows shipped on-schedule. Design, Modeling, Texturing, Rigging, Rendering, Animation, and FX.  

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Piloted Vicon Motion Capture system, capturing data of Ninja fighting moves, processed and tracked point markers, attaching motion to rigs using Motionbuilder and Maya.      

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UV mapping and Texturing of the baby horse. Render pass set up and frame management on render farm. Keyframe animation on flying pegasus and baby horse facial animation

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Motion Capture Editing/Integration using Maya and Motionbuilder. Lipsynch/Facial Animation Keyframe Animation    

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Motion Capture Integration using 3D Studio Max Biped Lipsynch/Facial Animation Keyframe Animation/Motion Capture Editing Managed and Tested Exported Files to Game Engine    

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